Decompile Luau bytecode.
Chasing output that is indistinguishable from hand written Luau.
0 scripts decompiled so far
API_KEY = "xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx"loadstring(game:HttpGet("https://genesis.soteria.rip/"))()
Written in Rust
Hundreds of thousands of lines of code and data behind it. Most scripts come back in well under a second, and the large ones stay comfortably inside the request limit.
Names from context
Names come from what a value turns out to be and how it gets used, not from a counter. When the signals disagree it leaves a placeholder rather than a wrong name.
Reachable by API
Post base64 bytecode with your key and readable Luau comes straight back, no dashboard round trip. Call it from a loader, a build step, or your own tooling, with the same output options the dashboard gives you.
The goal was never readable. It is indistinguishable.
A compiler keeps what the machine needs and drops the rest. Names, structure, intent, all of it is gone by the time a script is bytecode. Every decompiler works from what is left.
Genesis is aimed at the far end of that problem, at output you would not guess had been reconstructed. Getting it correct is the part that is solved. Getting a file to read the way a person would have written it is not, here or anywhere else, and that is what the work goes into.

